Lil TimmyRoblox developer
Open for commissions

Lil Timmy / Roblox developer

Scripting first. Everything else when the game needs it.

I'm Lil Timmy. I script complete game systems, and I also make UI, maps, 3D models, and GFX when a project needs them.

3+
Years in Roblox Studio
10+
Systems built
140M+
Visits across developers I've worked with

Recent work

Selected work.

The book system is my latest scripted gameplay system. I also work on UI, maps, models, and thumbnails.

Limited shop Roblox interface02UI design

UI Design

Shops, HUDs, menus, purchase screens, icon sets, and responsive layouts for desktop and mobile.

UI / UXTweenServiceMobile
Detailed Roblox office environment03Building

Building

Maps and environments built around gameplay, with lighting, props, clear paths, and enough detail to feel finished.

Roblox StudioLightingWorld design
Detailed abandoned airplane 3D model043D modeling

3D Modeling

Custom props, weapons, accessories, and environment pieces made for Roblox.

3D assetsTexturingProps
Colorful Roblox game thumbnail05GFX

GFX & Thumbnails

Thumbnails and game graphics with readable action, strong lighting, and a clear main subject.

GFXThumbnailsComposition

What I do

What I can build for your game.

You can hire me for one system or for several parts of the same project.

01
Luau systems

Scripting

Round systems, map voting, combat, tools, saving, progression, admin commands, and multiplayer logic.

02
Design and scripting

UI

HUDs, shops, inventories, menus, purchase screens, animated feedback, and mobile controls.

03
Maps and lighting

Building

Playable maps built around movement, sightlines, atmosphere, and performance.

04
3D modeling

3D Models

Custom props, weapons, accessories, environment pieces, textures, and renders.

05
Thumbnails and graphics

GFX

Game thumbnails and graphics with readable action, strong contrast, and a clear main subject.

About me

Three years in Studio. Still building, still improving.

Scripting is my main skill, but I can also make the UI, build the map, model assets, and create the thumbnail. That helps everything match.

I've been developing on Roblox for over three years and have worked with developers whose experiences have more than 140 million combined visits.

01

Show me the idea

Send the reference, the gameplay goal, and anything that already exists.

02

Get it working

I build the playable version first so we can test the actual system.

03

Try to break it

I test the edge cases and multiplayer behavior, then fix what fails.

04

Clean handoff

You get organized work that is ready to place into the game.

Contact

Open for commissions

Need something built
for your game?

Send me what you need, a reference if you have one, and your deadline.